Ensnaring Strike

Ensnaring Strike
Level1st Level Casting Time1 bonus action, which you take immediately after hitting a creature with a weapon RangeSelf
AoESingle DurationConcentration, up to 1 minute
SchoolNature ComponentsV
ClassesRanger

You create a mass of thorny vines to restrict your foe as your strike them.

As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target becomes

Restrained
until the spell ends. On a successful save, the vines shrivel away, and the spell ends.

While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.

At Higher Levels: The damage increases by 1d6 for each spell level increase.

You're not getting away!